Microsoft reveals more details about DirectX 11 tesselation
Tesselation and GPGPU help new DirectX go one louder than previous versions, but there#s still no idea of release date
Nvision 2008: Microsofts Kevin Gee revealed more details of its up-coming update to DirectX during a talk at Nvidia's Nvision show. After plenty of pre-conference chat about the non-event that was DirectX 10, Gee went into some technical detail on how DirectX 11 will benefit games.
The overall goal of DirectX 11 will be to ease the workload of current GPUs and of game developers. To achieve these goals, new types of shader are being added to the API, including a hull shader and tessalator domain shader, in addition to the compute shader which has been mentioned previously.
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